using System.Collections;
using UnityEngine;

public class TRB_AfterProject_TownRoad : MonoBehaviour
{
	public PartyMember PartyMember_Berdly;

	private void Start()
	{
		StartCoroutine(SetupPartyMembers());
		LightworldMenu.Instance.CanOpenMenu = true;
	}

	private IEnumerator SetupPartyMembers()
	{
		yield return null;
		yield return null;
		while (PartyMemberSystem.Instance.HasMemberInParty(PartyMember_Berdly) == null && PartyMemberSystem.Instance.HasMemberInParty(PartyMemberSystem.Instance.Default_Susie) == null)
		{
			yield return null;
		}
		PartyMemberSystem.Instance.HasMemberInParty(PartyMemberSystem.Instance.Default_Susie).PartyMemberFollowSettings.SusieAnimator.Play("IdleSad");
		PartyMemberSystem.Instance.HasMemberInParty(PartyMember_Berdly).PartyMemberFollowSettings.SusieAnimator.Play("IdleN");
	}
}
